![]() Team Cherry is rightfully lauded for creating a wonderfully built and realized game where story, art, music, and gameplay all come together in a way that elevates the game into something more than the sum of its parts. Soaking in the game’s atmosphere is a valid way to experience the game. Hollow Knight is at once a gorgeous spectacle of sight and sound, a rich and well-realized setting of a decaying insect kingdom, and a challenging game of constantly escalating difficulty. And while I can’t fully weigh in on the core debate, I can support one of the arguments. ![]() Now this got me thinking a lot more about what people were asking for. ![]() I must admit that part of me simply wanted to say the infamous phrase ‘Git gud!’ at them, but not wanting to be toxic I refrained from that. Then while reading through the discussion I saw someone mention Team Cherry’s Indie Game darling Hollow Knight as an example of a difficult but interesting game. It was the reemergence of a regular conversation in gaming Twitter. While browsing Twitter the other day I came across a kerfuffle. Today, we will look at one of indie gaming’s darlings, Hollow Knight to find out more. However, the structure of many games and their narratives suggest that the experience cannot exist without the challenge. Some want easier access to the content of a game, others want an exhilarating challenge. Difficulty is a constant source of contention in gaming. ![]()
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